Students will develop game design ideas based off the work they've done in the course so far by programming in the game engine of their choice. Then they will use the Design Thinking process to select a game company to pitch their game to, create a presentation, and test it out on a classmate for feedback.
Lesson Plans for Esports: Game Developer Lesson 4 Project | Verizon Innovative Learning
Lesson
Esports: Game Developer Lesson 4 Project
Grade Level
9, 10, 11, 12
Estimated length
8 to 10 class periods

Overview tab selected 1 of 3
Objectives
- Learn how to apply the Design Thinking (Empathize, Define, Ideate, Prototype, Test) to content development
Prerequisites
Learning Outcomes
Author
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Technologies Involved
- Laptop/Desktop
- Tablet
Supplies Required
- Access to ePortfolio
- Project rubric
- Pencil + paper (optional)
- Empathy Interview Worksheet
- POV + HMW Worksheet
- Sticky Notes (optional)
- Feedback Capture Grid Worksheet