Lesson Plans for Esports: Game Developer Lesson 4 Project | Verizon Innovative Learning

Lesson

Esports: Game Developer Lesson 4 Project

Grade Level

9, 10, 11, 12

Estimated length

8 to 10 class periods

Esports Cover Image.png
Overview tab selected 1 of 3

Students will develop game design ideas based off the work they've done in the course so far by programming in the game engine of their choice. Then they will use the Design Thinking process to select a game company to pitch their game to, create a presentation, and test it out on a classmate for feedback.

Objectives

  • Learn how to apply the Design Thinking (Empathize, Define, Ideate, Prototype, Test) to content development

Prerequisites


    Technologies Involved

    • Laptop/Desktop
    • Tablet

    Supplies Required

    • Access to ePortfolio
    • Project rubric
    • Pencil + paper (optional)
    • Empathy Interview Worksheet
    • POV + HMW Worksheet
    • Sticky Notes (optional)
    • Feedback Capture Grid Worksheet

    Related Resources