During this lesson, students will use the Design Thinking Process to pitch creating an esports team at their school. Students will develop and conduct an interview, research and brainstorm ideas for making a persuasive case, and build a digital pitch presentation. They will complete the project by sharing their pitch with a peer and exchanging feedback in a capture grid.
Lesson Plans for Esports: Team Manager Lesson 4 Project | Verizon Innovative Learning
Lesson
Esports: Team Manager Lesson 4 Project
Grade Level
9, 10, 11, 12
Estimated length
8 to 10 class periods

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Objectives
- Learn how to apply the Design Thinking (Empathize, Define, Ideate, Prototype, Test) as a pitch
- Design and deliver a pitch persuading school administration to allow them to create an esports team
Prerequisites
Learning Outcomes
Author
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Technologies Involved
- Laptop/Desktop
- Tablet
Supplies Required
- Pencil + paper
- Project Rubric
- Empathy Interviews
- POV + HMW Worksheet
- Feedback + Capture Grid