Lesson Plans for Lesson 3 - Core Mechanics and Components | Verizon Innovative Learning

Lesson

Lesson 3 - Core Mechanics and Components

Grade Level

5, 6, 7, 8, 9, 10, 11, 12

Estimated length

1 class periods

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In this lesson, students will explore core mechanics of a game. They will use everyday objects to play with the different actions. They will design a game using coins and paper or plastic cups, and explore all the things they can do with coins and cups (eg, spin coins, hide in cups, stack cups, etc). Then, they will design a game using only coins and cups. You will introduce the design process to students and they will learn the basics about how to brainstorm and test a game. (You will delve deeper into the design process in the next lesson, so keep it simple for today).

 

Objectives

  • Students will know that a core mechanic is the main action of the game: the one that occurs most frequently.
  • Students will understand that physical properties of components give rise to certain actions (mechanics).
  • Students will know that the design process is a set of steps designers use to come up with an idea, test it, and then make it better.

Prerequisites


    Supplies Required

    • Ball, paper clip, or some other objects for the warm up
    • Different coins and plastic or paper cups - enough so each group gets a handful
    • Coin and Cup Challenge Worksheet
    • A game you want to play: Any simple game that students can play easily together

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