In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. They will then read about three different users and select one for their project! Students should only work on the material that corresponds to their project choice. For example: if a student chose Project 2A, they would only work on the Project 2A content.
Lesson Plans for Micro:bit Project (Lesson 2 of 5): Empathize and Define | Verizon Innovative Learning
Lesson
Micro:bit Project (Lesson 2 of 5): Empathize and Define
Grade Level
6, 7, 8
Estimated length
1 to 2 class periods

Overview tab selected 1 of 3
Objectives
- Use empathy to learn about their project's Sustainability Development Goal (SDG).
- Choose a user and create an empathy map for them.
- Evaluate your empathy map and define the problem.
Prerequisites
Learning Outcomes
Author
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Technologies Involved
- Code Editor
- Electronics Kit
- Laptop/Desktop
- Tablet
Supplies Required
- Pen or pencil
- Micro:bit
- Access to their project's specific presentation or module
- Access to their project's specific worksheet