Lesson Plans for Smart Electronics Project (Lesson 2 of 6): Empathize and Define | Verizon Innovative Learning

Lesson

Smart Electronics Project (Lesson 2 of 6): Empathize and Define

Grade Level

6, 7, 8

Estimated length

1 to 2 class periods

Overview tab selected 1 of 3

In this lesson, students will find a real person in their community to act as their “end-user.” Students will contact this person by phone or email to set up a time for an interview. Students will interview their end-user and record their responses. If possible, students can even observe their end-user in action! The interview responses will be used to create an empathy map and develop a problem statement for this project. Remember that students should only work on the project they selected (a student that chose project 3A will only use the presentation and worksheet for 3A).

Objectives

  • Use empathy to learn about their project's Sustainability Development Goal.
  • Choose a user, ask their permission, and interview them.
  • Create an empathy map based on their interview.

Prerequisites


    Technologies Involved

    • Code Editor
    • Electronics Kit
    • Laptop/Desktop
    • Tablet
    • Video Editing Software

    Supplies Required

    • Pen or pencil
    • Access to their project's specific presentation or module
    • Access to their project's specific worksheet
    • micro:bit expansion kit

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