In this lesson, students will learn more about their user and complete the first two steps in the Design Thinking process: Empathize and Define. They will watch pre-recorded video interviews to learn about the wants and needs of their user! Students should only work on the materiel that corresponds to their project choice. For example: if a student chose Project 1A, they would only work on the Project 1A content.
Lesson Plans for Snap Circuits Project (Lesson 2 of 4): Empathize and Define | Verizon Innovative Learning
Lesson
Snap Circuits Project (Lesson 2 of 4): Empathize and Define
Grade Level
6, 7, 8
Estimated length
1 to 2 class periods

Overview tab selected 1 of 3
Objectives
- Use empathy to learn about their project's Sustainability Development Goal and user.
- Interview their user to understand the project requirements and define the problem.
Prerequisites
Learning Outcomes
Author
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Technologies Involved
- Electronics Kit
- Laptop/Desktop
- Tablet
Supplies Required
- Pen or pencil
- Access to their project's specific presentation or module
- Access to their project's specific worksheet